Monday, June 1, 2009

The truth of war reporting

The way that war is reported has provided an insight into the nature and operation of the media. There is a large amount of information about the war that is not show on the news. Most media networks in both America and Australia generally won’t show really gory images or provide unpleasant details of the war. These pictures will likely cause people to have a strong emotional reaction and the media tend to only provide footage of images they believe the public wants to see. The media restricts what information is presented and what is left out, leaving people in the dark about the true horrors of war. (The media report, 2004)

New technologies contribute to the number of ways that war is reported. For example, the Internet has helped to shape audience responses by opening them up to diverse and alternative voices. The Oatar-based AI Jazeera network was a TV and web-based organisation that was a well-known media source during the second Gulf War. This website showed devastating images and reports from bombsites around Baghdad. (Schwartz, 2003) Western media organisations labeled these broadcasts as unethical because they portrayed images of suffering and humiliation, despite the fact that they showed us what was really going on. Similar to reality television, footage from the war is edited and manipulated by mainstream media to show us what they think we want to see. You can check out a news article about war as reality television here: http://www.smh.com.au/articles/2003/03/26/1048354631440.htmlww.smh.com.au/articles/2003/03/26/1048354631440.html

The story of “Saving Private Jessica Lynch” is a perfect example of how the media can manipulate the coverage of war. While being held captive Jessica was saved by US marines. The details of this story were later proved to be extremely fabricated. (Schwartz, 2003) The real reason it was broadcast was to attempt to balance out the negative and disturbing accounts from the war with a feel good story.

Despite the new technologies available there are still certain details from war that are not shown to the public, and the media is able to manipulate and exaggerate certain stories to influence peoples perceptions. It is easy to see how reporting of the war has become a form of entertainment. The media edits and distorts the information shown instead of simply presenting the true facts, when in times of conflict people have a right to know the truth, no matter how shocking it might be.

references
Inside Al-Jazeera. The Media Report (2004) http://www.abc.net.au/rn/talks/8.30/mediarpt/stories/s1147836.htm

Schwartz, J 2003, ‘A cast of thousands: the media and the staging of Gulf War', Australian Screen Education , no. 32, Spring, pp. 1-6.

Sunday, May 31, 2009

Bounded eCultures

The Internet has the ability to link individuals together despite vast distances. Many people view cyberspace as a tool for freedom, connectivity, and other societal benefits. One of the early enthusiasts for the Internet, Esther Dyson, claimed that “The net offers us a chance to take charge of our own lives and to redefine our role as citizens of local communities and of a global society.” (Brey, 2006)

The Internet is undeniably a valuable tool for migrants in a foreign country to maintain ties to their culture and homeland without physically being there. A specific geographic location is often considered an important part of an individual’s identity, and they may have strong, emotional ties towards it. Cyberspace is blurring national boundaries and has helped people in one country remain actively involved in a different country’s cultural, economic, and political life. The Internet also allows someone to sustain connections with friends and family, while also contacting others who have migrated and can relate to the changes they are adjusting to. (Hiller & Franz, 2004)

Computer usage can cross boundaries of geography and time zones. In the past, it would have been much more difficult for people who moved overseas to still feel connected to the culture they left behind. Furthermore, they may struggle to identify with the society they are currently living in, which could lead to feelings of isolation and loneliness. I think it is important for individuals to retain some kind of connection with their family and culture, and the Internet gives them a chance to connect with what they are familiar with.

There are some negative aspects of a person sustaining a continuous connection with their homeland. They may not be able to fully experience the culture they are currently residing in, and therefore miss out on the opportunity to experience a new way of life. It is important that people contribute to the community they are living in, not just the community that they came from.

In today’s world, the Internet plays a vital part in breaking down national barriers. Different cultures are no longer isolated to particular parts of the world and people can experience them no matter where they are. Where we come from is a major part of our identity and sense of belonging, and I believe that people should hold onto that in whatever form they can.


Links.

Brey, Phillip. (2005) Evaluating the social and cultural implications of the Internet. Vol. 35 Issue: 3
Hiller H, Franz T. (2004) New ties, old ties and lost ties: the use of the Internet in diaspora. New Media & Society. Vol. 6 Issue 6.

Friday, May 29, 2009

Sex in Cyberspace-good or bad?

Over the years, the Internet has dramatically changed the way that people can interact with each other. Without ever coming face to face, people can form relationships through online chat rooms, dating sites, or virtual worlds such as second life. Many people consider cybersex a major issue in today’s society, and are concerned with the amount of pornographic material available to anyone with access to the Internet. You can type an apparently innocent phrase into a search engine and accidentally come across explicit material.

Cybersex can be defined as a social interaction between at least two persons who are exchanging real-time digital messages in order to become sexually aroused and satisfied. (Döring, 2000) There are both pros and cons to cybersex. One positive aspect is that there is no physical contact between partners, which eliminates the risk of sexually transmitted disease or unwanted pregnancy. Furthermore, socially inept people may use online communication because they find it difficult to meet or talk to people in reality. The Internet allows individuals to remain anonymous. Anyone can engage in sexual activities or live out hidden fantasies that they would not be comfortable doing in real life.

However, there are also various negative factors associated with cybersex. There is no way to predict who is on the other side of a conversation and people can easily lie about their age or gender. Cybersex offenders also use the Internet for purposes such as viewing, sending, and receiving child pornography. Victims who fall into their trap could potentially face devastating consequences. For instance, electronically maintained images can be distributed easily and quickly to a wide audience. Once posted on the Internet, they are harder to retrieve and control. (Bowker & Gray, 2005)

Ryan Singel addresses the concerns of cybersex in his article ‘Internet Porn: Worse Than Crack?’ he labels ‘Internet pornography as the new crack cocaine, leading to addiction, misogyny, pedophilia, boob jobs and erectile dysfunction.’ He argues that pornography is free and more readily available than a drug such as cocaine. For this reason, people who engage in cybersex may have a more difficult time recovering from their addiction.

In conclusion, there may be some positive aspects of cybersex, although in my opinion they do not outweigh the negative side. At first it may appear safe because you can always switch off the computer. However, people could easily find themselves manipulated by the person they are talking to, or simply grow to depend on the Internet to much when forming relationships, damaging their ability to communicate in the real world.

references
Döring, Nicola (2005) Feminist Views of Cybersex: Victimization, Liberation, and Empowerment. CyberPsychology & Behavior, Vol. 3 Issue 5.

Bowker, Arthur & Gray, Michael (2005) The Cybersex Offender and Children. FBI Law Enforcement Bulletin Vol. 74 Issue 3.

Internetporn:WorseThanCrack: www.wired.com/science/discoveries/news/2004/11/65772

Extremist groups

Extremists are minority groups within a society whose goals are to enforce their beliefs on the wider population. Generally, their views are considered unmoral and misinformed, and do not fit in with the opinions of most members of the general public. I have never really understood why people hate someone simply based on things such as ethnic background, gender, sexual orientation or skin color, but unfortunately there are many people who discriminate against a person for these very reasons. The Internet has opened up enormous opportunities for extremist groups, allowing them to share their ideas on a global scale, as well as to recruit new members. What began as a small computer network has become a mass medium, and as communication technologies have advanced, these groups have kept up. Information posted on the Internet is available 24 hours a day from anywhere on the planet, and every user has a chance to broadcast their ideas to the world.

Extremist groups were among the very early users of electronic communication (Gerstenfeld, 2003). In 1985, the leader of the White Aryan Resistance, Tom Metzger, created a computer bulletin board. From that point on these groups have been avid users of the Internet. Organisations such as The Intelligence Project monitor hate groups and extremist activities throughout the U.S. They publish a magazine called the intelligence report, informing law enforcement and the public on what it is currently investigating. However, it is simply impossible to monitor or control everything that is leaked onto the Internet.

The Southern Poverty Law Center counted 926 active hate groups in the United States in 2008. One of the sites I looked at was Aryan Nations. (http://www.aryan-nations.org/) This group claims that "they are a worldwide Pan-Aryan crusade dedicated to the preservation and advancement of our Race.” They share similar views to Adolf Hitler and aspire to a pure white America. Much of the content on this site expresses extreme hatred and some of their views can only be described as disturbing. The really worrying thing is that anyone can pay a visit to these sites. Who knows how many people could be influenced to join their cause.

Another site I checked out was the Australian First Party, which at first glance definitely does not appear to be an extremist site. However, some of the policies they support include reducing Immigration and abolishing multiculturalism. Graeme Campbell, their founder, claims that "Australia must remain predominantly white.” Clearly, the Australian First Party’s views can be labeled as extreme. They are much more subtle in their approach than groups such as Aryan Nations, however still convey clear messages of intolerance and racism.

Many people may argue that everyone should have the right to share their opinions, regardless of whether or not they are supported by the wider population. I agree with this to a certain extent, however I feel like the line should be drawn somewhere. I am all for freedom of speech, but many extremist groups are simply taking it too far.


references
Gerstenfeld, Phyllis B.; Grant, Diana R.; Chau-Pu Chiang (2003) Hate Online: A Content Analysis of Extremist Internet Sites. Analyses of Social Issues & Public Policy. Vol. 3 Issue 1, p29-44











Sunday, May 24, 2009

Today’s Youth culture.

Alternative youth culture exists outside of mainstream culture, consisting of individuals who attempt to break away ‘from the norm.’ There are currently many subcultures to choose from including ‘goth’ and ‘emo.’ These individuals are generally recognised by things such as clothing style, hairstyle, and taste is music. Youth culture evolves rapidly, what is in today will most likely be out by tomorrow. In my opinion, it is becoming more difficult to be alternative in today’s society and come up with something original. Behavior that at one time would have been considered shocking is slowly becoming more acceptable. When I walk down the street and see people covered in tattoos or with a number of piercings I don’t really give it a second thought. Society may sill hold views about what is considered normal, however boundaries have become much wider over the years, making it more difficult to cross them.

Many young people still look for new ways to express themselves. The problem is, when something new and original appears, it seems to get picked up and turned into the latest trend. When alternative culture becomes mainstream, it is no longer unique and becomes nothing more than a fashion statement.

It appears that various aspects of today’s youth culture are perceived as extreme. I have read numerous stories in the paper that paint a generally negative picture of young people, often labeling them as troublemakers or simply out of control. Take, for example, Christian writer David Kupelian’s article ‘Why today's youth culture has gone insane.’ He highlights a number of the extreme factors influencing the younger generation, however I found some of his statements narrow minded and greatly exaggerated. For example, he writes ‘Ritual scarification and 3D-art implants are big. So are genital beading, stretching and cutting, transdermal implants, scrotal implants, tooth art and facial sculpture”. I can safely say that I have never done any of these things, and as far as I am aware none of my friends have either. I’m not going to deny that there are people out there who participate in this behavior, however it only speaks for a very small minority of individuals. David fails to mention this in his article and instead appears to generalize to the whole youth population, making these issues sound like a common occurrence.

His methods of protecting children from youth culture are also not realistic. He states that “The best solution I know of for accomplishing this is to home school your children, and network with other like-minded parents in your area.” I believe that children need the opportunity to develop socially and make friends, so how is simply cutting them off from the real world an effective solution? Children are not young forever and eventually they have to go out and experience the world for themselves. Young people are always going to try to find new ways to be alternative, one day we will probably look down on the younger generation ourselves and wonder what they hell they are thinking.

references: http://www.worldnetdaily.com/news/article.asp?ARTICLE_ID=36599

Friday, May 22, 2009

Video games don’t kill people, people kill people

Just like the old argument over guns, the same could possibly be said for video games. Games have always been immensely popular among youth, however the increasingly realistic violence often depicted in them has come under intense scrutiny from the media. Crimes committed by teenagers in the past have been linked to violent video games, however it is fair to say that many people are quick to place blame, without taking into account the numerous other circumstances that would of driven them to commit such terrible crimes.

Games have definitely become more violent over the years. When I was kid, ones like Mario kart and Donkey Kong were enormously popular. Today, it appears that World of Warcraft and Grand Theft Auto are what draws children’s attention. There are undeniably cases where violent games need to be restricted from young children. However, just because a person enjoys playing a violent game every once in a while, this does not mean they would ever consider going out and imitating that behavior in real life. I believe a major part of the appeal of video games lies in the possibility to escape reality, not to live it, similar to the reason why people enjoy watching violent movies. Games offer players a chance to immerse themselves in a different world, engaging in activities not possible in real life. I think that the majority of people are generally intelligent enough to differentiate between reality and what they play in a game. Someone would have to be deeply disturbed to actually go out and commit acts of violence simply because they played World of warcraft.

On the other hand, there have been reported cases where video games allegedly played a part in school shootings. Two teenagers named Eric Harris and Dylan Klebold went on a shooting rampage at Columbine High School in 1999, killing 12 students and one teacher, before committing suicide. In a video the killers made before the crime, they mentioned that it would be ‘‘just like playing Doom.’’ Furthermore, games such as ‘Grand Theft Auto’ have also been linked to a number of other violent crimes committed by adolescents. (Porter & Starcevic, 2007)

A psychologist named Craig Anderson conducted a study exploring the effects of violent games on behavior. 227 college students completed a measure of trait aggressiveness and reported their actual aggressive behaviors in the recent past. They also reported their video game playing habits. Results revealed that students who reported playing more violent video games in primary and high school engaged in more aggressive behavior." (Anderson, 2000) these results indicated that video games can increase aggressive behavior, and therefore lead to violence.

Despite all this, I still believe that video games alone cannot possibly be to blame. While they may play a role in influencing acts of violence, numerous other factors need to be taken into consideration. With all the negative attention surrounding certain video games, it is sometimes easy to forget that for the majority of people who play them, games are simply a way to relax, have fun and escape from reality.

references
A. Anderson, Craig (2000) Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology. Vol. 78, No. 4.
Porter G, Starcevic V (2007) Are violent video games harmful? Australasian Psychiatry Vol. 15, no. 5. p422-426



Friday, May 15, 2009

Jamming the corporate world

I was not really aware of the concept of culture jamming until recently. I have often come across billboards where a company logo has been altered, however I simply viewed this as a humorous joke. I never really considered that by distorting the intended message, these people were actually attempting to expose the truth behind commercial advertisements. Mark Dery (a prominent commentator on new media, unpopular culture, and the digital age) describes culture jamming as “media hacking, information warfare, terror-art, and guerrilla semiotics, all in one.” (Mark Dery, 2004) Forms of culture jamming include adbusting, graffiti art and hacktivism, encouraging an often ignorant public to question the media they consume everyday by showing an alternative perspective.

Global companies constantly shove advertisements in our faces. I think few people would deny that we have become overpowered by consumerism. Exploring sites such as Adbusters has made me recognise just how much influence the media has over our lives, and how we to often blindly accept the messages they throw out at us. Sometimes, even people who question the nature of advertising and consumption still seem to engage in it. For example, I have friends who complain about the high price of designer clothing, however still don’t hesitate to purchase the most expensive brands.

Adbusters is a useful website to view examples of culture jamming. it is a magazine that devotes itself to the subversion of consumer culture. It was founded by Kalle Lasn and Bill Schmalz. They describe themselves as “a global network of culture jammers and creatives working to change the way information flows, the way corporations wield power, and the way meaning is produced in our society.” Adbusters has launched numerous international campaigns and often spoof popular advertisements. Their magazine often features photographs of billboard or advertisement vandalism that has been sent in by people in the community wanting to get involved. Adbusters hope that their website will encourage individuals to move from spectator to participant, and encourage everyone to get involved in jamming. Adbusters also has a large number of successful campaigns such as Buy Nothing Day and Mental Detox Week. These campaigns encourage people to be aware of the cost of consumerism and media in our lives.

The image below is an example of a culture jam.

















With the current advancements in technology, it is becoming clear that virtually anyone has an opportunity to voice their opinions. The Internet allows for easy distribution of culture jams. People can post images, videos, and audio messages to a global audience. With all the new technologies that are available to the public, I have no doubt that culture jamming will reach new heights in the future.

references

Mark Dery(2004) Culture Jamming: Hacking, Slashing and Sniping in the Empire of signs

www.adbusters.org/